Worked as lead designer, programmer, artist, and lead sound/music person on this final-year student project.
An exploration-experimentation-puzzley-mystery game where you play as an alchemist, exploring a small open world and uncovering the rules of its complex systems,
in order to create the Philosopher's Stone. Winner of the Level Up Showcase Technical Innovation 1st Place award!
A survival-crafting-metroidvania-battle royale (Really! (Kind of.) ) commissioned by the web zine "Indiepocalypse" for their 41st issue, made over the course of a month. It has many silly and weird mechanics, and an ending if you can figure out the secrets of the world. Pleased with what I managed to accomplish in the timeframe, even if it doesn't have much to say.
A minimalist RPG about fear and being feared, with a strange control scheme that reflects the theme. Short, simple and tense, people seem to like it. My second most popular game.
A two-player platform fighting game, with a weighty-physics-y combat system. Originally it would have netcode (people still ask me about it...), but it would just be such a pain.
A game where you must complete all four levels, a pretty easy task. It's getting the true ending that's a little more involved...
A rather difficult action-puzzle game I designed and developed in 7 days for fun. Over 1000 plays on itch.io.
- Play as an Orange Man saved from certain death by a strange robed woman with a permanent anime smile. Find out the truth behind her questionable motives, for fun and profit!
- A full-on 3+ hour Role-Playing game. Contains boatloads of characters, dialogue, cutscenes, branching options, sidequests, text logs, and more!
- Paid release with over 1400 downloads on itch.io
A loathsome man journeys across a dark land in search of his hometown, visiting strange, sad little villages on his way and solving their self-inflicted problems in odd ways.
A comedy-drama speculative sci-fi storygame about cryptocurrency, the nature of truth, and being a stupid little guy in the throes of it all.
About 30 minutes to play through all the way, with loads of unique scenes, subtle variations, and branching paths.