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Stuff I'm Working On Right Now (It's Cool!!!)




MAZE : MYSTERY AT ZENITH, an Arcade-RPG. My main thing right now, it will probably be done byyy march or so? Traverse the DUNGEON EMPEROR's maze to free your town from DUNGEON.
Plays without any buttons except for arrow keys. It's weirdly fun for how simple it is, I think I might be on to something.



LAW OF MAN - Another Action RPG, but with open-world progression. The story of a service robot on an island of great interest to many national powers.
Research efforts on Forbidden Island halted years ago with the disappearance of genius roboticist Dr. Hell D'epocalypse,
but recent geopolitical turmoil has lead to the project's renewal with extreme urgency.
Has something terrible awakened in the depths of this holy ground?
Involves lots of silly physics-based jumpy-bouncy combat, whacking enemies into pits and deflecting their projectiles and such.
Quite fun and cute, but the custom physics system started grating on my nerves, and I had to take a break.
The Living Creature, a survival-horror-shooter game I didn't finish where you play as DOGGY, the Living Weapon. I should finish it some time...
I'm really pleased with the dog animations, though it was kinda painful to do...
Leap The Lake, semi-ugly hero's journey/life simulator, in the vein of Shenmue or Boku No Natsuyasumi. Collect $49.95 from stacking boxes every day to pay for a grayhound ticket.
Ideas involve

Design & Development Demo Reel




I Designed On...



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ESSENTIA OMNIA - Released 2023



Worked as lead designer, programmer, artist, and lead sound/music person on this final-year student project.
An exploration-experimentation-puzzley-mystery game where you play as an alchemist, exploring a small open world and uncovering the rules of its complex systems,
in order to create the Philosopher's Stone. Winner of the Level Up Showcase Technical Innovation 1st Place award!

Released Solo Games of Note



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I'm Hungry! I'm Healthy! I'm Human! - Released June 2023



A survival-crafting-metroidvania-battle royale (Really! (Kind of.) ) commissioned by the web zine "Indiepocalypse" for their 41st issue, made over the course of a month.
It has many silly and weird mechanics, and an ending if you can figure out the secrets of the world. Pleased with what I managed to accomplish in the timeframe, even if it doesn't have much to say.



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SOUTHERN CROSS - Released 2022



A minimalist RPG about fear and being feared, with a strange control scheme that reflects the theme.
Short, simple and tense, people seem to like it. My second most popular game.



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TRUTH'SBOUT - Released 2021



A two-player platform fighting game, with a weighty-physics-y combat system.
Originally it would have netcode (people still ask me about it...), but it would just be such a pain.



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RELAYALITY - Released 2021



A game where you must complete all four levels, a pretty easy task.
It's getting the true ending that's a little more involved...
A rather difficult action-puzzle game I designed and developed in 7 days for fun.
Over 1000 plays on itch.io.



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SHRINESPARK - Released 2020



- Play as an Orange Man saved from certain death
by a strange robed woman with a permanent anime smile.
Find out the truth behind her questionable motives,
for fun and profit!

- A full-on 3+ hour Role-Playing game. Contains
boatloads of characters, dialogue, cutscenes, branching options, sidequests, text logs, and more!

- Paid release with over 1400 downloads on itch.io


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CURSED CHALICE - Released 2019


- The tale of a simple fool who desires
a Cursed Chalice.

-A deceptively simple comedic text
adventure made in Twine.



UNRELEASED



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The Loathsome Journey of a Sinister Man




A loathsome man journeys across a dark land in search of his hometown, visiting strange, sad little villages on his way and solving their self-inflicted problems in odd ways.

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DOCTRINESPACE




A comedy-drama speculative sci-fi storygame about cryptocurrency, the nature of truth, and being a stupid little guy in the throes of it all.
About 30 minutes to play through all the way, with loads of unique scenes, subtle variations, and branching paths.

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